Common
| Name | Description | Type |
|---|---|---|
| Aqua | This allows the blessed to be able to shoot water balls at others | Energy |
| Fire | Ability to shoot fire balls at others | Energy |
| Flash | Creates a large flash of light energy. It’s good for stunning others or surprising them, and it also is good fro getting out of an unwanted fight. | Spirit |
| Heal | Aids in healing wounds. (see healing in Rules for further details) | Spirit |
| Ice | Ability to shoot ice balls at others | Energy |
| Night | This will allow the blessed to put others into a deep sleep. Good for fights against stronger creatures or running away from a fight | Spirit |
| Power Sensing | Ability to sense the abilities of another creature instantly. | Spirit |
| Race | Makes the one whom is blessed be able to move with extreme speed. | Energy |
| Sonar | Ability to use sound waves to locate objects. | Spirit |
| Telepathy | This allows one to talk to others in their mind. | Spirit |
| Telescope vision | Ability to zoom vision in or out on various levels. | Life* |
Uncommon
| Name | Description | Type |
|---|---|---|
| Animal Mimicry | Ability to take on certain characteristics of an animal. But not form all the way, such as the speed of a cheetah or the expandable jaws of a snake. | Energy |
| Aqua Life | Gives the character gills/the ability to breathe underwater and turns the hind legs into a single flipper | Spirit |
| Blizzard | The blessed can start up a blizzard. Blizzards can include snow, strong winds, ice, and hail. | Energy |
| Cling | Ability to 'cling' to most surfaces. Walk on walls or hang onto surfaces upside down or sideways with no hand hold. If surface is to slippery it will be impossible to use this. | Life* |
| Confuse Ray | This blessing allows one to shoot a medium sized purple light out of the character’s head, from the inner eye, at your opponent. Weaker characters can make their opponent forget whom they were fighting, that they were fighting, or the attack they were going to next use. While stronger characters could give others amnesia | Spirit |
| Empathy | ability to feel and control emotions of others. | Spirit |
| Infra Red | This allows the bearer to see invisible creatures and have perfect vision in the dark | Life* |
| Invisibility | This makes one not able to be seen. But your scent and any noise you make can still be detected | Spirit |
| Lightning | Ability to shoot lightning at others | Energy |
| Metal Claw | Ones claws become long and unbreakable, but it only lasts two attacks. After which they go back to normal and you need to wait another two rounds before you can use it again | Energy |
| Mind Read | This allows one to be able to read the minds of others | Spirit |
| Mirror | This blessing makes multiple copies of oneself, very good for fights | Spirit |
| Phasing | Ability to pass through solid objects. | Life* |
| Reactive Adaption | Ability to develop resistance to whatever they are injured by such as poisons or acids. However the first time they experience the reaction it will still cause as much pain, after the first time, then it will be harmless. | Spirit |
| Shadow | It gives the blessed the ability to turn into a shadow. Once in shadow form one has not scent and makes no sound. If someone looks at you in shadow form all they will see is a shapeless shadow | Spirit |
| Teleport | Ability to disappear and reappear somewhere else in seconds | Spirit |
| Temporal Duplication | Ability to shift into past or future forms of ones self. Such as an adult wolf may morph to itself when it was a pup physically. A vampire or Sineque would do the same, the only difference is they'd be a vampire or sinque if they weren't originally at the physical age they shift to. | Life* |
| X-ray Vision | The ability to see through objects. | Life* |
Rare
| Name | Description | Type |
|---|---|---|
| Earthquake | The ability to create an earthquake. The stronger the character the stronger the quake | Energy |
| Fire Beam | Allows the blessed to shoot large, powerful fire beams | Energy |
| Fire Spin | This blessing can be used in two ways, first as a dome of fire around someone that cannot be broken into or out of (very easily). Or one can surround their opponent with flames that will burn them all around their body | Energy |
| Force Field | This puts up an electrical force field. It can be used to keep the user safe from attacks or to trap another | Energy |
| Ice Beam | Ability to shoot large, powerful ice beams | Energy |
| Illusion | Ability to make the surroundings of another appear different. But the one whom uses this attack on another cannot take themselves out of the scene the one they are enchanting sees, they merely dictate what their surroundings will look like. | Spirit |
| Kinetic Absortion | The ability to take someones kenetic energy (energy of motion) and turn it into strength. If the opponent does not use much kinetic energy then the character with the ability will gain nothing. | Energy |
| Mega Heal | Aids in healing wounds.(see healing in rules for further details Rules for further details) | Spirit |
| Moonlight | This shoots two beams of silver light from one’s eyes at their opponent. It does extreme amounts of damage against evil and dark creatures. Only good and neutral characters can get this blessing, because it would purify evil characters | Energy |
| Mind Read | This allows one to be able to read the minds of others | Spirit |
| Morph | This allows the blessed to change forms, but the blessed cannot change into an inanimate object, mythical, or extinct creature | Spirit |
| Omni-linguisml | Ability to communicate and understand any language. | Energy |
| Pin Missile | The fur of the creature using this blessing becomes needle like and spikes shoot out at those surrounding it | Energy |
| Psychometry | Ability to relate details about the past or future of an object, used by being in close contact with an object. | Life* |
| Shadow Ball | This shoots a large ball of dark energy at one’s opponent. It does extreme amounts of damage to good creatures. Only evil and neutral creatures can get this blessing because it would posses those of the light and might even make neutrals characters more sinister | Energy |
| Size Shifting | Ability to make ones self shrink and grow to normal size again. | Energy |
| Split | To split ones self into two bodies. | Energy |
| Thunder Wave | The blessed can shoot a wave of muscle paralyzing electricity through the air from all around the creature using it | Energy |
| Twister | Ability to start a twister | Energy |
Extremely Rare
| Name | Description | Type |
|---|---|---|
| Aurora Beam | A strong beam the color of the character’s aura shoots out of its chest. This can be very deadly for those of opposite side than the one using it | Energy & Spirit |
| Acid Armor | Anyone that causes the skin of the owner of this blessing to break will be burned by acid. This acid is extremely strong, and will be very painful and if it gets in the eyes of another it will blind them. The only one not affected by the acid is the one whom has the blessing; they alone are immune to its affects | Life* |
| Blood Sacrifice | This rare and very old blessing reopens the old wounds found on another being. But to do this one must first be in battle with the one they wish to reopen the old wounds of. Your opponent must cause you to bleed first then you must bite into your forelimb to draw some of your blood yourself to envoke this power. | Spirit |
| Flight | Ability to fly without aid of wings. | Energy |
| Innate Capability | Ability to naturally have skills and/or knowledge typically earned from learning. | Energy |
| Jagan | Gives the blessed a third eye in the middle of their forehead which majorly strengthens spirit attacks. | Life* |
| Magic Blast | Powerful! This blessing kills anything in a 10-30 foot radius of the being targeted. (Size of the blast zone ranges depending, Admins will post how large the zone is and who’s affected, so please post on the OOC boards that you’ve used it) Due to the power of this attack it drains almost all energy from the user. So there will be a minimum of 2 posting weeks of recuperation where the character cannot use any blessings, and the first weak the character will need constant care because they will be completely sapped. Once again Admins will tell you your recuperation time because it varies directly with how big the blast zone is. Mythicals are banned from getting this blessing. | Energy & Spirit |
| Mediumship | ability to see and communicate with some dead. | Spirit |
| Merge | The ability to merge two different creatures into one, creating a new stronger being. This can not be used often and often times it will kill or severely injure one of the parties in the merge, generally the one without the capability themselves. Must post on Ooc if it is used. | Spirit |
| Storm | Ability to start up a large storm of the user’s choice: wind, snow, thunder | Energy |
| Psionic Blast | Ability to overload ones mind causing pain, memory loss, loss of consciousness, vegetative state or death after a psionic connection is made. | Energy |
| Teach | Ability to teach others characters common and/or uncommon blessings that that character has. To teach another it will take at least three lessons and or two weeks | Spirit |
*Life Blessings are ones that are always in effect and there is no way to disable them.