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Blessings
:Common:
| Name |
Description |
Type |
| Aqua |
This allows the blessed to be able to shoot water balls at others |
Energy |
| Fire |
Ability to shoot fire balls at others |
Energy |
| Flash |
Creates a large flash of light energy. It’s good for stunning others or
surprising them, and it also is good fro getting out of an unwanted
fight. |
Spirit |
| Heal |
Aids in healing wounds. (see healing in Rules for further details) |
Spirit |
| Ice |
Ability to shoot ice balls at others |
Energy |
| Night |
This will allow the blessed to put others into a deep sleep. Good for
fights against stronger creatures or running away from a fight |
Spirit |
| Power Sensing |
Ability to sense the abilities of another creature instantly. |
Spirit |
| Race |
Makes the one whom is blessed be able to move with extreme speed. |
Energy |
| Sonar |
Ability to use sound waves to locate objects. |
Spirit |
| Telepathy |
This allows one to talk to others in their mind. |
Spirit |
| Telescope vision | Ability to zoom vision in or out on various levels. | Life* |
:Uncommon:
| Name | Description | Type |
| Animal Mimicry | Ability to take on certain characteristics of an animal. But not form all the way, such as the speed of a cheetah or the expandable jaws of a snake.
| Energy |
| Aqua Life | Gives the character gills/the ability to breathe
underwater and turns the hind legs into a single flipper | Spirit |
| Blizzard | The blessed can start up a blizzard. Blizzards can
include snow, strong winds, ice, and hail. | Energy |
| Cling | Ability to 'cling' to most surfaces. Walk on walls or hang onto surfaces upside down or sideways with no hand hold. If surface is to slippery it will be impossible to use this. | Life* |
| Confuse Ray | This blessing allows one to shoot a medium sized
purple light out of the character’s head, from the inner eye, at your
opponent. Weaker characters can make their opponent forget whom they were
fighting, that they were fighting, or the attack they were going to next
use. While stronger characters could give others amnesia | Spirit |
| Empathy | ability to feel and control emotions of others. | Spirit |
| Infra Red | This allows the bearer to see invisible creatures and
have perfect vision in the dark | Life* |
| Invisibility | This makes one not able to be seen. But your scent
and any noise you make can still be detected | Spirit |
| Lightning | Ability to shoot lightning at
others | Energy |
| Metal Claw | Ones claws become long and unbreakable, but it only
lasts two attacks. After which they go back to normal and you need to wait
another two rounds before you can use it again | Energy |
| Mind Read | This allows one to be able to read the minds of
others | Spirit |
| Mirror | This blessing makes multiple copies of oneself, very good
for fights | Spirit |
| Phasing | Ability to pass through solid objects. | Life* |
| Reactive Adaption | Ability to develop resistance to whatever they are injured by such as poisons or acids. However the first time they experience the reaction it will still cause as much pain, after the first time, then it will be harmless. | Spirit |
| Shadow | It gives the blessed the ability to turn into a shadow.
Once in shadow form one has not scent and makes no sound. If someone looks
at you in shadow form all they will see is a shapeless
shadow | Spirit |
| Teleport | Ability to disappear and reappear somewhere else in
seconds | Spirit |
| Temporal Duplication | Ability to shift into past or future forms of ones self. Such as an adult wolf may morph to itself when it was a pup physically. A vampire or Sineque would do the same, the only difference is they'd be a vampire or sinque if they weren't originally at the physical age they shift to. | Life* |
| X-ray Vision | The ability to see through objects. | Life* |
:Rare:
| Name | Description | Type |
| Earthquake | The ability to create an earthquake. The stronger the
character the stronger the quake | Energy |
| Fire Beam | Allows the blessed to shoot large, powerful fire
beams | Energy |
| Fire Spin | This blessing can be used in two ways, first as a dome
of fire around someone that cannot be broken into or out of (very easily).
Or one can surround their opponent with flames that will burn them all
around their body | Energy |
| Force Field | This puts up an electrical force field. It can be
used to keep the user safe from attacks or to trap
another | Energy |
| Ice Beam | Ability to shoot large, powerful ice
beams | Energy |
| Illusion | Ability to make the surroundings of another appear different. But the one whom uses this attack on another cannot take themselves out of the scene the one they are enchanting sees, they merely dictate what their surroundings will look like. | Spirit |
| Kinetic Absortion | The ability to take someones kenetic energy (energy of motion) and turn it into strength. If the opponent does not use much kinetic energy then the character with the ability will gain nothing. | Energy |
| Mega Heal | Aids in healing wounds.(see healing in rules for
further details Rules for further
details) | Spirit |
| Moonlight | This shoots two beams of silver light from one’s eyes
at their opponent. It does extreme amounts of damage against evil and dark
creatures. Only good and neutral characters can get this blessing, because
it would purify evil characters | Energy |
| Mind Read | This allows one to be able to read the minds of
others | Spirit |
| Morph | This allows the blessed to change forms, but the blessed
cannot change into an inanimate object, mythical, or extinct creature
| Spirit |
| Omni-linguisml | Ability to communicate and understand any language. | Energy |
| Pin Missile | The fur of the creature using this blessing becomes
needle like and spikes shoot out at those surrounding it
| Energy |
| Psychometry | Ability to relate details about the past or future of an object, used by being in close contact with an object. | Life* |
| Shadow Ball | This shoots a large ball of dark energy at one’s
opponent. It does extreme amounts of damage to good creatures. Only evil and
neutral creatures can get this blessing because it would posses those of the
light and might even make neutrals characters more
sinister | Energy |
| Size Shifting |
Ability to make ones self shrink and grow to normal size again. | Energy |
| Split | To split ones self into two bodies. | Energy |
| Thunder Wave | The blessed can shoot a wave of muscle paralyzing
electricity through the air from all around the creature using it
| Energy |
| Twister | Ability to start a twister | Energy |
:Extremely Rare:
| Name | Description | Type |
| Aurora Beam | A strong beam the color of the character’s aura
shoots out of its chest. This can be very deadly for those of opposite side
than the one using it | Energy & Spirit |
| Acid Armor | Anyone that causes the skin of the owner of this blessing
to break will be burned by acid. This acid is extremely strong, and will be
very painful and if it gets in the eyes of another it will blind them. The
only one not affected by the acid is the one whom has the blessing; they
alone are immune to its affects | Life* |
| Blood Sacrifice | This rare and very old blessing reopens the old wounds found on another being. But to do this one must first be in battle with the one they wish to reopen the old wounds of. Your opponent must cause you to bleed first then you must bite into your forelimb to draw some of your blood yourself to envoke this power. | Spirit |
| Flight | Ability to fly without aid of wings. | Energy |
| Innate Capability | Ability to naturally have skills and/or knowledge typically earned from learning. | Energy |
| Jagan | Gives the blessed a third eye in the middle of their
forehead which majorly strengthens spirit attacks. | Life* |
| Magic Blast | Powerful! This blessing kills anything in a 10-30
foot radius of the being targeted. (Size of the blast zone ranges depending,
Admins will post how large the zone is and who’s affected, so please post on
News
that you’ve used it) Due to the power of this attack it drains almost all
energy from the user. So there will be a minimum of 2 posting weeks of
recuperation where the character cannot use any blessings, and the first
weak the character will need constant care because they will be completely
sapped. Once again Admins will tell you your recuperation time because it
varies directly with how big the blast zone is. Mythicals are banned from
getting this blessing. | Energy & Spirit |
| Mediumship | ability to see and communicate with some dead. | Spirit |
| Merge | The ability to merge two different creatures into one, creating a new stronger being. This can not be used often and often times it will kill or severely injure one of the parties in the merge, generally the one without the capability themselves. Must post on Ooc if it is used. | Spirit |
| Storm | Ability to start up a large storm of the user’s choice:
wind, snow, thunder | Energy |
| Psionic Blast | Ability to overload ones mind causing pain, memory loss, loss of consciousness, vegetative state or death after a psionic connection is made. | Energy |
| Teach | Ability to teach others characters common and/or uncommon
blessings that that character has. To teach another it will take at least
three lessons and or two weeks | Spirit |
*Life Blessings are ones that are always in effect and there is
no way to disable them.
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