References
Vampire CharacteristicsSineque Characteristics
Animals
Mythicals
Blessings
Amulets
Clans, Packs, Covens
The War Parties
Vampire Characteristics
- Vampires can only reproduce by venom injection from a bite.
- If a human dies a violent death, commits suicide, or is wrongly accused and killed then he or she 'could' become a Vampire.
- An unburied body that has been leaped over by a cat can rise as a vampire.
- 7th sons will also have a chance at being a vampire.
- A pregnant woman who has been looked at (especially after her 6th month) by a vampire, her child as a great risk of becoming a vampire.
- Only the original Vampires have powers (those that came from the earth itself)
- Because Vampires have heightened senses sunlight will burn their eyes and skin though it isn't unbearable, just uncomfortable.
- Some vampires the fangs are visible on others they are not, it just depends on the purity of the vampire genes in the line.
- You can see a vampires reflection in a mirror.
- Vampires cannot turn into bats.
- Vampires do not need nor can they sleep
- Vampires are colder than humans by close to 50 degrees.
- Vampires heal very, very easily.
- The only way to kill a vampire is to shred it and burn the remains.
- Vampires are extremely beautiful and very very fast and strong.
- Blood is a necessity to vampires, they will not die without it, but it is incredibly painful and very rarely is there a vampire who can resist drinking blood.
Sineque Characteristics
- The most common sineque is the wolf shift.
- besides wolf, no two characters may have the same shift.
- Most Sineques are mammals, birds, or reptiles. No fish or amphibians.
- Sineques reproduce more often then any other species because of the instinctual attraction that runs strong in them.
- Sineques are created by sex, or a bite that doesn't kill the human.
- The shift of a new sineque can be completely unrelated to its changer.
- Sineques are twice as strong or more than the animal of their shift would generally be.
- A sineque in human form still has the same characteristics as their animal, if they were a wolf shift, they would not have good sight, but they would be able to hear and smell extremely well.
- Sineques run about 50 degrees warmer than a human.
- Sineques will never age as long as they are still shifting, but at some point their old bodies will be unable to handle the transformation and they will die.
- see the Rules for reproduction.
Animals
- The most common animals are wolves, but any other mammals, birds, and reptiles are allowed.
- Animals can communicate with sineques but not with vampires unless the vampire or animal is gifted in a way enabling communication otherwise. (mind read or telepathy)
- Animals are aloud blessings however they are not born with them and must go to the mountain to get it from the fairy.
- Animals are aloud to own mythical's as well.
- Animals can be born with wings, however an admin must give special permission for this.
- Vampires or Sineques can always claim ownership of an animal. The animal if captured will still be role played while pets created in the game for a Sineque or vampire can be chosen to be played or not.
- To breed the characters must be of the same family. Such as canine x canine, equine x equine, feline x feline.
- Once breeding has occurred the father or mother in the pair must go to Naida lake and wait for someone (played by an admin, or appointed by one) to give them the statistics of their young.
- The rules for fighting and healing as well as reproduction are the same for animals as they are for Vampires and Sineques.
Mythicals
- To get a mythical you must go to Säde Mountains, the origin of all magic things in Chara.
- One dragon will give you what you ask for if it is available. Very seldom will rare things be available. When they are, generally they do not last long.
- Mythicals do run free, some of them, but only because they've been set free. The only way to truly own a mythical is to get it from the mountain.
- Mythicals cannot be interbred.
- Anything, be it animal, human, sineque or vampire may own a mythical.
- Mythical's cannot own other mythical's.
- Mythical's are characters, they still get role played.
Blessings
- You can apply on the OOC board if you have a Blessing you think should be added.
- To get one of the blessings you must go to Säde Mountains.
- You cannot oin a vampire with a magic ability. If you are serious about role playing here on Chara then contact iLove, she might have a character that needs role playing with a magic power already.
- Vampires can go to Säde Mountains to get a blessing if they'd like, however it is never an easy task since the Sineques here are very touchy about Vampires in that area.
- Pay close attention to the limits of your blessing, I will suspend that blessing if it is used incorrectly.
- Because it is harder for vampires, There is a point system set up in which with a certain amount of points you can be granted a magic power. Points will be given as iLove see's fit, do not ask for them.
- You may not keep coming back for blessings, the fairy will not keep giving them to you.
Amulets
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To view a list of Amulets select Specialties on the Navigation menu then chose Amulets. Or view it here.
- Amulets are more rare than blessings are and should be protected and hidden.
- Amulets can be found but it is extremely unlucky. (An admin will alert you if you pick up an amulet)
- Amulets can be given to a character by the sorceress on the mountain peak, however don't expect it from her.
- A character can give another character an amulet
- There is only one of each amulet.
- To introduce a new amulet post it in OOC and I will review it.
Clans, Packs, Covens
- A Clan is a group of more than 2 sineques under one leader.
- A coven is a group of more than 2 Vampires under one leader.
- Family and friends form a Clan with one leader, usually the strongest male.
- Most covens create their own members. Vampires want strength in their coven's so they generally lure in strong males and females. The strongest or oldest become leader.
- A pack is much larger than a clan and is generally created for power, such as a Coven, but with Sineques.
- Packs of animals may settle anywhere and claim the land accept for Säde Mountains.
- A pack will avoid a clan as long as the clan is not bothersome, however if a clan attacks a pack the clan will never be forgiven.
The War Parties
| Party Name | Name Translation | Species | Ruler | Ruler Abilities/Shift | Plan | Threats |
| Impetus | Passion | Vampire | Sereon Scelero the Second | Siren | Enslave Human race, breed them, and feed from them. | Ferus |
| Pax Pacis | Peace | Vampire | Cupid Vendico | Mind Read(only of those he hates or loves) | Protect the human race | Impetus & Ferus |
| Ferus | Wild | Sineque | Prince Darius Inigo | Fire Spin/Siberian Tiger | Convert all human to Sineque, wipe out Vampire race | Pax Pacis& Impetus |
| Salus | Save,defend | Sineque | Ciaran Leo | Thunder Wave & Storm/African Lion | Defend Human race unseen | Ferus & Impetus |